/ Teothe / Factions

Factions of Teothe

An overview of the various factions in the world of Teothe.

Common Factions

Adventurer's Guild

Adventurer's Guild

Alias: Adventurer's League

Allies: Meadowcrew, Warrior's Guild

Enemies: Inthizilelgghinn, Obsidian Order

Deity: Radu

HQ: Arikna

A common adventurer's go-to place for new beginnings. Full of tasks and adventures, sometimes taking place in bars and inns, sometimes in castles.

Quest difficulty and rewards are categorized by stars, from No star or ⭐ to 🌟🌟🌟.

Rewards include gold, bonuses for timeliness, challenges, and inconvenience. Guild takes a small cut.

Adventuring Type Image
Black Scripture

Black Scripture

Enemies: Sapphire Sanctum

Deity: Pwazo

Responsible for old, very antique magical items, most of which are cursed.

They have no leader worthy, and members are often missing. Black Scripture cultists, however, still wander around. Cultists are mostly leeches infusing others' thoughts.

Adventuring Type Image
Meadowcrew

Meadowcrew

Allies: Horizon Conglomerate, Inthizilelgghinn

A guild of treasure hunters that actively delve into dungeons, tombs, and museums. They do not have official openings for new members but if you know which dungeon they are delving into...

Adventuring Type Image
Inthizilelgghinn

Inthizilelgghinn

Allies: Meadowcrew, Obsidian Order

Enemies: Adventurer's Guild

Deity: Xua

Name means 'Plan as Death' in Drow. It is an Assassins' Guild and Rogue school, providing training in blending in with heat hues.

Assassins Type Image
Obsidian Order

Obsidian Order

Allies: Inthizilelgghinn, Thieve's Guild

Deity: Xua

An Assassin's Guild strictly operating in Teothe's lands, excluding the Underdark.

Assassins Type Image
Winston's Fleet

Winston's Fleet

Allies: Thieve's Guild, Meadowcrew, Pearl Plunderers, Poor Bruisers

Enemies: Sapphire Sanctum

A group of bandit fleets answering only to the legendary pirate Winston.

Consists of multiple pirate crews, most famous Winston's Ship, Alean II, Madame Cheng's Ship, The Prostitute, and Firebeard's Fleet, 'If you are reading this, you are now retired'

Bandits Type Image
The Quartet

The Quartet

Allies: Warrior's Guild

Guild for Bards and Sorcerers skilled in combat and entertainment. Some members have circuses, others bear battle trophies and scars.

Bardic Type Image
The Ashen Fire

The Ashen Fire

Allies: Artificer's Union

A clandestine organization specializing in gunpowder-based technologies. Comprised of skilled alchemists, engineers, and gunsmiths who master gunpowder's explosive properties. Known for crafting devastating firearms, explosive devices, and intricate traps.

They operate from hidden workshops and underground laboratories and carefully guard their gunpowder recipes and techniques. It is a rough balance being guardians of their craft and wielding its explosive power responsibly in a dangerous world.

Berserker Type Image
Guild of Dark Blood Witchers

Guild of Dark Blood Witchers

Alias: Better Slayer's Take

Allies: Guild of Afternoon Tea, Black Scripture

Enemies: Adamantium Concordat

Extremely skilled individuals above and beyond Slayer's Take. They serve the greater good but are deemed heretics by common folk for using foul magics that taint their being.

Mostly consists of high-level Blood Hunters and some high-level utility spellcasters, with the Guild master only revealing themselves to the advanced members. Yet, members argue that the guild has no leader.

Berserker Type Image
Warrior's Guild

Warrior's Guild

Allies: Poor Bruisers

HQ: Wukhim

Home for the fiercest warriors that also has a Feywild connection!

Their rough entry trial is respected by all, including bandits and the nature.

Berserker Type Image
Thieve's Guild

Thieve's Guild

Allies: Obsidian Order, Inthizilelgghinn

Enemies: Sapphire Sanctum, Pearl Plunderers

Deity: Xua

HQ: Oywego

A secret organization with branches in nearly all towns, cities, and villages. Led by a female human named Katarina.

Often hired for information rather than for stealing and selling goods.

Criminal Type Image
Adamantium Concordat

Adamantium Concordat

Alias: Paladin's Guild

Allies: Adventurer's Guild, Slayer's Take

Enemies: Guild of Dark Blood Witchers

Deity: Yr'snn

HQ: Fex

An order of paladins of different oaths and creeds.

Membership is earned by recounting your deeds rather than entering a physical place. Guild ranks go up to 3 marks; 4 marks are considered extraordinary.

Crusader Type Image
Arcanum Alliance

Arcanum Alliance

Aliases: Arcanum, Tybalum

Allies: Sapphire Sanctum

Enemies: Pearl Plunderers

Deity: Wusor

HQ: Konark

The magical body governing the plane by seeking order between all magic and magic casters. Their greatest feat was being on the winning side of the Mages' Uprising, also known as the Mages' Crisis. Consists of two divisions: Arcanum (above ground) and Tybalum (below ground).

Arcanum often interfere with other planes of existence if actions there could affect Teothe.

Owns the world's largest magic academy located on the island of Fei, near Konark.

Enforcement Type Image
Melody Union

Melody Union

Enemies: Poor Bruisers

A guild for Fighters and Barbarians who seek natural glory rather than fighting rings or battles.

Members all have broken bones and squeaky parts in their bodies, hence, they have a bad taste and appreciation for music.

Entry requires members to have had broken bones from combat, preferably squeaky.

Mercenary Type Image
Poor Bruisers

Poor Bruisers

Enemies: Melody Union

HQ: Wukhim

An underground illegal pit fighting ring with a gig under every city around the world!

Their HQ is in the Colosseum of Wukhim.

Hell's Kitchen, a criminal organization, is a wing of Poor Bruisers based in Fex.

Mercenary Type Image
Crimson Caravan Company

Crimson Caravan Company

Allies: Horizon Conglomerate

Enemies: Fisherman's Guild

A group of caravanners that grew huge by acquiring many other caravaneer companies.

Due to greed and raising taxes/pricing, the Crimson Caravan Company disbanded into three caravan companies operating the main trade routes.

The three companies are Crimson Caravan Company, Amazon, and Azure Caravan Company.

They trade on all routes and mostly between cities.

Merchant Type Image
Fisherman's Guild

Fisherman's Guild

Allies: Poor Bruisers

Enemies: Crimson Caravan Company

Deity: Wadqwofm

Fisherman's Guild is now, mostly, just a title and no longer is influencial.

Most of the fishermen joined one of the caravaneer companies.

Merchant Type Image
Horizon Conglomerate

Horizon Conglomerate

Alias: Horizon Syndicate

Allies: Crimson Caravan Company

A merchant conglomerate that organized trade between Underdark communities and surface ones.

Merchant Type Image
Ancientry Preservation Union

Ancientry Preservation Union

Allies: Black Scripture, Artificer's Union

Deity: Ayrugcumoak

They preserve whatever was left regarding Ancients of Teothe, mostly vague information from that time.

Formed after Sivirron Paracix's guide and within the Blue Era.

Peacekeeping Type Image
Sapphire Sanctum

Sapphire Sanctum

Allies: Arcanum Alliance

Deity: Lcaoc

A court for international and extraplanar criminals, especially those whose crimes are magical in nature.

They have enforcers rated as Grandmaster, International Master, National Master, and Master. Members can move from the court to being an enforcer, but not the other way around.

To join, you must complete 3 mundane quests that aren't very real. After completing the quests, you gain a rating and start as a Master.

Peacekeeping Type Image
Slayer's Take

Slayer's Take

Enemies: Guild of Dark Blood Witchers

HQ: Wukhim

A group of witchers and monster hunters. They scout potential, gather newcomers, search for jobs, and hunt. Includes traders, rogues, and wizards, but the majority are monster hunters.

They hunt wild creatures and beasts under contracts from the government, nobles, or villagers. They also offer excellent combat training against monsters for members and prospective members.

Peacekeeping Type Image
Opal Observatory

Opal Observatory

Allies: Arcanum Alliance, Sapphire Sanctum

HQ: City of Brass

Group of people who carry diplomatic business to elemental planes, whom helped defend the Major Cities of Feianthe during the Mages' Crisis.

Political Type Image
Artificer's Union

Artificer's Union

Allies: The Ashen Fire, Artisan's Guild, Ancientry Preservation Union

Deity: The Eye

HQ: Fireward

With meticulous documentation about anything related to advancement and automation, whether it's magically enhanced or not, is being worked in this union.

One of the most memorable honorary member is Isaac, the man that informed the Steamcart's development.

Professional Type Image
Artisan's Guild

Artisan's Guild

Allies: Artificer's Union, Brewer's Guild

Enemies: Thieve's Guild

Deity: Tsahnrad

A guild of artisans and craftsmen, which also has many contacts to vast resources and royalty.

Professional Type Image
Brewer's Guild

Brewer's Guild

Allies: Poor Bruisers

A guild for craft alcohol and potion enthusiasts. Members specialize in drinking, brewing and potion-making.

Professional Type Image
Guild of Afternoon Tea

Guild of Afternoon Tea

Allies: Guild of Dark Blood Witchers

HQ: The Abyss

ʞᎸʏɿƚᎸǫƚʜʏ! To apply, summon Ꮈɿʏᴎꙅƚʏꞁ.

Secret Type Image
The Orchestra

The Orchestra

Deity: Naahv

A legendary guild of bards.

Secret Type Image
Wonderers of Du'Ora

Wonderers of Du'Ora

Aliases: N'Tiora Folk, Druids

Allies: Slayer's Take

Enemies: Crimson Caravan Company

Deity: Cyaxo

HQ: N'Tiora Tree

Guild for Druids who belong to a circle and have ventured to Du'Ora at least once. Members must agree with the guild's views on pollution, destruction, and preservation.

Includes branches such as the Kaio branch.

Tribe Type Image
Mage's Guild

Mage's Guild

Enemies: Pearl Plunderers

Deity: Wusor

Nowhere near its old glory; the reformed Mage's Guild has no HQ. Many mages miss their former demiplane HQ, but none are strong enough to relocate or create another.

After many political issues and the murder of mages, they caused a coup killing many world leaders. Over time, this oppression was stopped.

Weave Type Image
Pearl Plunderers

Pearl Plunderers

Enemies: Arcanum Alliance, Mage's Guild, Thieve's Guild

HQ: Plane of Choll

A battle mage army that forms weapons out of pure magical energy, drawing from various planar sources. Some believe they were the underlying cause of the Mages' Crisis.

Weave Type Image